Druid Guide - Introduction
The following is a guide/walkthrough for the first 12 levels of the Druid class in World Of Warcraft. It will primarily be of interest to beginner players wanting to play a Horde Druid but parts of it should also be useful to players going for an Alliance Druid. A lot of it should also be useful to players wanting to create a Tauren character because the guide contains information about the quests that you will encounter.
I would highly recommend quickly reading the First Few Levels page on the Official World Of Warcraft website before starting this guide. It will give you some basic information about the game, though I do go through most of the points in more detail. This guide assumes you know the basic concepts of the game, such as health, mana and experience, and that you have a basic understanding of the interface.
The views in this guide are my own and I'm sure there will be others out there who have different views on playing the Druid class. It's important to realise that you should use guides as a basis for your playing style only and in time you will come to your own conclusions.
If you spot any mistakes, can think of something you would like added to the guide or would like me to explain a certain part of the guide in more detail then please . You can also download a PDF version of this guide for printing out, so that you can have it close at hand while you play.
- Introduction
- Creating Your Character, Setting Up Your Interface
- Sorting Out Your Spells, Getting Some Quests
- Planning your attack, Your first fight
- Looting the corpse, Completing your first quest, Getting to level 2
- Getting your reward, Selling your loot, Finding your trainer
- More killing, Getting your skills up, Death
- Recovering your corpse, Better rewards, Aggressive monsters, Close fighting
- More inventory space, Spell casting monsters, A monster with a name
- Hidden quests, Death to the chief, Back to camp for the final time
- Damage over time spells, On to Bloodhoof Village, Going for a swim, Fishing
- Find a new home, First aid, Ingame mail, New quests for a new area
- Other trainers, Two quests at once, New combat technique, Picking your target
- New monster attack, Fleeing monsters, Cloth for bandages, Hitting level 6
- Spell upgrades, Repairing your gear, Professions
- Skinning, Cooking, Getting on with it, Longer aggro range, Treasure chests
- Drop rates, Playing with your technique, More Spells At Level 8
- Entangling roots, Rest experience
- First follow quest, Thunder Bluff
- Seer Wiserunner, Self healers, Handy scrolls
- Breaking the picks, Banking In Azeroth, Flying around
- Skinning the corpse, More wells
- Reaching level 10, Bear form quest, Teleporting spell
- Moonglade, Great Bear Spirit, Back to Thunder Bluff
- Your first flight, The Barrens, Camp Taurajo
- Moonkin Stone, Lunaclaw and Lunaclaw Spirit
- Bear form, Actionbar setup, Rage
- Item bonus stats, Talent tree, Improved Mark of the Wild
- Bear form technique, The last of the wells
- Red Rocks, Venture Co Mine
- Forming a party, Supervisor Fizsprocket
- Upgrading First Aid, Ghost Howl
- Arra'chea, Dungeons and Instances
- New spells at 12, Going to the Crossroads
- Goodbye for now!
- Page for your own notes!