World Of Warcraft Druid Guide - Introduction


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Druid Guide - Introduction



The following is a guide/walkthrough for the first 12 levels of the Druid class in World Of Warcraft. It will primarily be of interest to beginner players wanting to play a Horde Druid but parts of it should also be useful to players going for an Alliance Druid. A lot of it should also be useful to players wanting to create a Tauren character because the guide contains information about the quests that you will encounter.

I would highly recommend quickly reading the First Few Levels page on the Official World Of Warcraft website before starting this guide. It will give you some basic information about the game, though I do go through most of the points in more detail. This guide assumes you know the basic concepts of the game, such as health, mana and experience, and that you have a basic understanding of the interface.

The views in this guide are my own and I'm sure there will be others out there who have different views on playing the Druid class. It's important to realise that you should use guides as a basis for your playing style only and in time you will come to your own conclusions.

If you spot any mistakes, can think of something you would like added to the guide or would like me to explain a certain part of the guide in more detail then please . You can also download a PDF version of this guide for printing out, so that you can have it close at hand while you play.
  1. Introduction
  2. Creating Your Character, Setting Up Your Interface
  3. Sorting Out Your Spells, Getting Some Quests
  4. Planning your attack, Your first fight
  5. Looting the corpse, Completing your first quest, Getting to level 2
  6. Getting your reward, Selling your loot, Finding your trainer
  7. More killing, Getting your skills up, Death
  8. Recovering your corpse, Better rewards, Aggressive monsters, Close fighting
  9. More inventory space, Spell casting monsters, A monster with a name
  10. Hidden quests, Death to the chief, Back to camp for the final time
  11. Damage over time spells, On to Bloodhoof Village, Going for a swim, Fishing
  12. Find a new home, First aid, Ingame mail, New quests for a new area
  13. Other trainers, Two quests at once, New combat technique, Picking your target
  14. New monster attack, Fleeing monsters, Cloth for bandages, Hitting level 6
  15. Spell upgrades, Repairing your gear, Professions
  16. Skinning, Cooking, Getting on with it, Longer aggro range, Treasure chests
  17. Drop rates, Playing with your technique, More Spells At Level 8
  18. Entangling roots, Rest experience
  19. First follow quest, Thunder Bluff
  20. Seer Wiserunner, Self healers, Handy scrolls
  21. Breaking the picks, Banking In Azeroth, Flying around
  22. Skinning the corpse, More wells
  23. Reaching level 10, Bear form quest, Teleporting spell
  24. Moonglade, Great Bear Spirit, Back to Thunder Bluff
  25. Your first flight, The Barrens, Camp Taurajo
  26. Moonkin Stone, Lunaclaw and Lunaclaw Spirit
  27. Bear form, Actionbar setup, Rage
  28. Item bonus stats, Talent tree, Improved Mark of the Wild
  29. Bear form technique, The last of the wells
  30. Red Rocks, Venture Co Mine
  31. Forming a party, Supervisor Fizsprocket
  32. Upgrading First Aid, Ghost Howl
  33. Arra'chea, Dungeons and Instances
  34. New spells at 12, Going to the Crossroads
  35. Goodbye for now!
  36. Page for your own notes!